Embedding game-based problem-solving phase into problem-posing system for mathematics learning

Kuo-En Chang, Lin Jung Wu, Sheng En Weng, Yao-Ting Sung

Research output: Contribution to journalArticle

112 Citations (Scopus)

Abstract

A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.

Original languageEnglish
Pages (from-to)775-786
Number of pages12
JournalComputers and Education
Volume58
Issue number2
DOIs
Publication statusPublished - 2012 Feb 1

Keywords

  • Applications in subject areas
  • Elementary education
  • Interactive learning environments
  • Teaching/learning strategies

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

Fingerprint Dive into the research topics of 'Embedding game-based problem-solving phase into problem-posing system for mathematics learning'. Together they form a unique fingerprint.

  • Cite this