Embedding game-based problem-solving phase into problem-posing system for mathematics learning

Kuo-En Chang, Lin Jung Wu, Sheng En Weng, Yao-Ting Sung

Research output: Contribution to journalArticle

97 Citations (Scopus)

Abstract

A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.

Original languageEnglish
Pages (from-to)775-786
Number of pages12
JournalComputers and Education
Volume58
Issue number2
DOIs
Publication statusPublished - 2012 Feb 1

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mathematics
learning
Students
ability
Group
Planning
experience
student
scenario
planning

Keywords

  • Applications in subject areas
  • Elementary education
  • Interactive learning environments
  • Teaching/learning strategies

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

Cite this

Embedding game-based problem-solving phase into problem-posing system for mathematics learning. / Chang, Kuo-En; Wu, Lin Jung; Weng, Sheng En; Sung, Yao-Ting.

In: Computers and Education, Vol. 58, No. 2, 01.02.2012, p. 775-786.

Research output: Contribution to journalArticle

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