Element enterprise tycoon: Playing board games to learn chemistry in daily life

Jen Che Tsai, Shih Yeh Chen, Chun Yen Chang, Shiang Yao Liu*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

13 Citations (Scopus)


This article reports the design of a scientific board game, named “Element Enterprise Tycoon” (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in chemistry. Moreover, the game creates opportunities for group interactions and competitions to engage students in learning chemical elements as they do in regular science curricula. The EET has been field-tested with a group of middle school students to evaluate its applicability. Empirical data show that students improve their understanding of chemistry concepts with a median level of effect size. In particular, students achieve better performance in terms of chemistry-related technique concepts. The follow-up interviews reflect students’ positive feedback and attitudes toward science learning through board game playing and their willingness to continue to play the game. It is suggested that learning through science games can indeed help students learn new chemical knowledge.

Original languageEnglish
Article number48
JournalEducation Sciences
Issue number3
Publication statusPublished - 2020 Mar


  • Board game
  • Chemistry elements
  • Game-based learning

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology
  • Public Administration


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