Elders' usability, dependability, and flow experiences on embodied interactive video games

Ming-Yueh Hwang, Jon Chao Hong, Yung wei Hao, Jyh Tsorng Jong

Research output: Contribution to journalArticle

17 Citations (Scopus)

Abstract

Daily physical activitiesmay slowdown the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments the perceived usability of the video games as well as their dependability and flow experiences on this platform.. Thirty elders constituted the sample for this study. Based on interviews and observations, this study found that the usability and dependability of this platformwere high. Flowexperiences occurred depending on the prior knowledge and interactive modules of the games.

Original languageEnglish
Pages (from-to)715-731
Number of pages17
JournalEducational Gerontology
Volume37
Issue number8
DOIs
Publication statusPublished - 2011 Aug 1

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Video Games
computer game
experience
literacy
Interviews
Technology
experiment
interview
knowledge
Cognitive Aging
Literacy

ASJC Scopus subject areas

  • Education
  • Geriatrics and Gerontology

Cite this

Elders' usability, dependability, and flow experiences on embodied interactive video games. / Hwang, Ming-Yueh; Hong, Jon Chao; Hao, Yung wei; Jong, Jyh Tsorng.

In: Educational Gerontology, Vol. 37, No. 8, 01.08.2011, p. 715-731.

Research output: Contribution to journalArticle

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