TY - GEN
T1 - Efficient Soccer Action Recognition with Motion Feature Integration in 3D CNNs
AU - Chen, Yi Hsiu
AU - Chou, Po Yung
AU - Lin, Cheng Hung
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Action recognition technology is widely used in soccer match analysis, helping to evaluate player performance and game strategies. However, soccer actions vary significantly in speed and movement complexity, making it challenging for models to capture motion dynamics accurately. Optical Flow has been widely used to enhance motion representation, but its high computational cost makes it impractical for real-time applications. To address this issue, recent studies have proposed feature-level motion as an alternative, effectively reducing computational overhead while maintaining motion modeling capabilities. Building upon this approach, we extend motion features to 3D CNNs to further enhance spatio-temporal feature learning. In the soccer action recognition task, our method achieves an accuracy of 91.63%, outperforming the baseline by 4.42% while reducing computational cost by 18.9%. These results demonstrate the effectiveness of our approach as a more accurate and efficient solution for real-time applications such as sports broadcasting and match analysis.
AB - Action recognition technology is widely used in soccer match analysis, helping to evaluate player performance and game strategies. However, soccer actions vary significantly in speed and movement complexity, making it challenging for models to capture motion dynamics accurately. Optical Flow has been widely used to enhance motion representation, but its high computational cost makes it impractical for real-time applications. To address this issue, recent studies have proposed feature-level motion as an alternative, effectively reducing computational overhead while maintaining motion modeling capabilities. Building upon this approach, we extend motion features to 3D CNNs to further enhance spatio-temporal feature learning. In the soccer action recognition task, our method achieves an accuracy of 91.63%, outperforming the baseline by 4.42% while reducing computational cost by 18.9%. These results demonstrate the effectiveness of our approach as a more accurate and efficient solution for real-time applications such as sports broadcasting and match analysis.
KW - action duration variability
KW - motion feature
KW - real-time applications
KW - soccer action recognition
UR - https://www.scopus.com/pages/publications/105022406905
UR - https://www.scopus.com/pages/publications/105022406905#tab=citedBy
U2 - 10.1109/ICCE-Taiwan66881.2025.11208126
DO - 10.1109/ICCE-Taiwan66881.2025.11208126
M3 - Conference contribution
AN - SCOPUS:105022406905
T3 - ICCE-Taiwan 2025 - 12th IEEE International Conference on Consumer Electronics - Taiwan: Generative AI in Innovative Consumer Technology, Proceedings
SP - 577
EP - 578
BT - ICCE-Taiwan 2025 - 12th IEEE International Conference on Consumer Electronics - Taiwan
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 12th IEEE International Conference on Consumer Electronics - Taiwan, ICCE-Taiwan 2025
Y2 - 16 July 2025 through 18 July 2025
ER -