Effects of Virtual Reality on Mechanical Arm Learning

Yu Shan Chang*, Yen Yin Wang, Jie Yu He

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this study, we aimed to explore the effects of virtual reality (VR) on the skill learning process and outcome of mechanical arms. We adopted the unequal groups for the experiment, and analyzed the process and outcome of skill learning based on behavior sequences. We invited 56 students from a university of science and technology as the participants to study the learning of mechanical arm technology. The main conclusions are as follows: 1) According to the evaluation results of skill learning, VR had a highly positive effect on skill learning from seven aspects, including perception, set, guided response, mechanism, complex overt response, adaptation, and origination; the results of the experimental group were superior to those of the control group. 2) During the learning of VR operations, the behavioral transfer from the autonomous phase to the autonomous phase was the most significant, followed by that from the correction phase to the fixation phase.

Original languageEnglish
Title of host publicationProceedings - 2023 Asia Conference on Cognitive Engineering and Intelligent Interaction, CEII 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages13-19
Number of pages7
ISBN (Electronic)9798350306965
DOIs
Publication statusPublished - 2023
Event6th Asia Conference on Cognitive Engineering and Intelligent Interaction, CEII 2023 - Hybrid, Hong Kong, China
Duration: 2023 Dec 152023 Dec 16

Publication series

NameProceedings - 2023 Asia Conference on Cognitive Engineering and Intelligent Interaction, CEII 2023

Conference

Conference6th Asia Conference on Cognitive Engineering and Intelligent Interaction, CEII 2023
Country/TerritoryChina
CityHybrid, Hong Kong
Period2023/12/152023/12/16

Keywords

  • behavioral transfer
  • learning process
  • mechanical arm
  • skill learning
  • virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Hardware and Architecture
  • Human-Computer Interaction
  • Media Technology
  • Cognitive Neuroscience

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