Effects of virtual reality on creative design performance and creative experiential learning

Yu Shan Chang*, Chia Hui Chou, Meng Jung Chuang, Wen Hung Li, I. Fan Tsai

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

41 Citations (Scopus)

Abstract

This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest–post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant positive effects on creative design processes, particularly in the design and planning, testing and revision and thoughts and appreciation stages. (2) VR has significant positive effects on creative design outcomes, with high- and low-level effects on creative design and functional appropriateness, respectively. (3) The learning process for VR and creative experiential learning shifts from concrete experiences to reflective observations, abstract conceptualization and, finally, innovative applications. Behaviors of reflective observation and innovative application are active and vital to the performance of creative processes and outcomes.

Original languageEnglish
Pages (from-to)1142-1157
Number of pages16
JournalInteractive Learning Environments
Volume31
Issue number2
DOIs
Publication statusPublished - 2023

Keywords

  • Virtual reality
  • creative design
  • creative design outcome
  • creative process
  • experiential learning

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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