Effects of virtual reality application on skill learning for optical-fibre fusion splicing

Yu Shan Chang*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

9 Citations (Scopus)

Abstract

This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical-fibre fusion splicing skills. The skill-learning test results revealed the following: (a) the skill-learning effect associated with VR application was greater than that of conventional lecturing and demonstration approaches; (b) VR application had a considerable negative effect on the perception level of skill learning but a moderately positive effect on adaptation and origination levels; and (c) in the VR operation stage of learning, the behavioural transition from the cognitive phase to the associative phase was the most prominent. Practitioner notes What is already known about this topic Virtual reality (VR) can transmit complex knowledge Virtual reality (VR) can facilitate the skill learning What this paper adds How to apply VR to skill learning Effects of VR teaching on steps of skill learning process and learning levels Effects of VR teaching on stages of skill learning Implications for practice and/or policy Using VR teaching to improve skill learning effects Using VR teaching to improve skill learning stages and levels.

Original languageEnglish
Pages (from-to)2209-2226
Number of pages18
JournalBritish Journal of Educational Technology
Volume52
Issue number6
DOIs
Publication statusPublished - 2021 Nov

Keywords

  • optical-fibre fusion splicing
  • skill learning
  • virtual reality

ASJC Scopus subject areas

  • Education

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