Effects of the interdisciplinary robotic game to elementary school students’abilities of computational thinking and STEM

Hsin yin Huang*, Ju ling Shih, Shu hsien Huang, Jyh Chong Liang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In 21st century, problem solving, computational thinking (CT) and collaborative skills are essential skills to achieve. In this study, problem-solving aptitude including five CT dimensions and STEM attitudes were examined through questionnaires. Total of ninety-nine 5th-graders were involved in the interdisciplinary robotic game <STEM Port>, which is designed to enhance the effectiveness of the new learning structure in the context of Great Voyage. It is found that CT dimensions has intersected correlations to the STEM aspects. Interdisciplinary education has positive effects to the students, and the curriculum would lead them to have better performance in the complex problem-solving situations.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages95-103
Number of pages9
ISBN (Electronic)9789869721448
Publication statusPublished - 2019 Nov 19
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan
Duration: 2019 Dec 22019 Dec 6

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan
CityKenting
Period2019/12/022019/12/06

Keywords

  • Computational thinking
  • Game-based learning
  • Interdisciplinary robotic game
  • Stem education

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

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