Effects of somatosensory video games on simple reactions of institutional-dwelling older adults with mild-cognitive impairments

Mao Liou, Shang Ti Chen, Hsiu Chi Fu, I. Tsun Chiang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The purpose of this study was to understand the outcomes of using somatosensory video games (SVG) on institutionalized older adults with mild-cognitive impairment. Complete twenty minute SVG twice a week for eight weeks. Ruler Drop Reaction Time Test (RDRTT) was to measure simple reaction on older adults with mild-cognitive impairment. Results showed that the participants significantly improved their simple reactions after the 8-week SVG intervention. The study concluded that using SVG is a potential tool to enhance the reaction ability on institutionalized older adults with mild-cognitive impairments.

Original languageEnglish
Title of host publicationProceedings - IEEE 15th International Conference on Advanced Learning Technologies
Subtitle of host publicationAdvanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015
EditorsNian-Shing Chen, Tzu-Chien Liu, Kinshuk, Ronghuai Huang, Gwo-Jen Hwang, Demetrios G. Sampson, Chin-Chung Tsai
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages428-429
Number of pages2
ISBN (Electronic)9781467373333
DOIs
Publication statusPublished - 2015 Sept 14
Externally publishedYes
Event15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015 - Hualien, Taiwan
Duration: 2015 Jul 62015 Jul 9

Publication series

NameProceedings - IEEE 15th International Conference on Advanced Learning Technologies: Advanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015

Other

Other15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015
Country/TerritoryTaiwan
CityHualien
Period2015/07/062015/07/09

Keywords

  • Elderly
  • Exergaing
  • Measurement tools
  • Simple reaction
  • Xbox 360 Kinect

ASJC Scopus subject areas

  • Computer Science Applications
  • Experimental and Cognitive Psychology
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Education

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