Effects of non-digital games integrated with digital games for advancing fifth graders’ spatial reasoning abilities

Kai Lin Yang*, Chia Yang Chen

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players’ learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This study adopts a design research approach to designing and evaluating a board game and the board game integrated with its digital game for developing spatial reasoning abilities. The games were designed with the enactivist perspective on learning. A total of 94 fifth graders participated in four different experimental groups. It was found that the four experimental groups significantly enhanced their spatial reasoning abilities. The two groups of the digital game prior to the board game and prior to as well as posterior to the board game reported significantly more engagement than the other two groups. The results suggest that the board game integrated with the digital game as a warm-up activity is mostly conducive to enhancing spatial reasoning abilities and to facilitating more engagement.

Original languageEnglish
Pages (from-to)6341-6356
Number of pages16
JournalEducation and Information Technologies
Volume29
Issue number5
DOIs
Publication statusPublished - 2024 Apr

Keywords

  • Board game
  • Digital game
  • Enactivist
  • Game-based learning
  • Spatial reasoning

ASJC Scopus subject areas

  • Education
  • Library and Information Sciences

Fingerprint

Dive into the research topics of 'Effects of non-digital games integrated with digital games for advancing fifth graders’ spatial reasoning abilities'. Together they form a unique fingerprint.

Cite this