Effects of improvement on selective attention: Developing appropriate somatosensory video game interventions for institutional-dwelling elderly with disabilities

Shang Ti Chen, I. Tsun Chiang*, Eric Zhi Feng Liu, Maiga Chang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

12 Citations (Scopus)

Abstract

The purpose of this study was to develop appropriate somatosensory video game interventions on enhancing selective attention of institutional-dwelling elderly with disabilities. Fifty-eight participants aged 65~92 were recruited and divided into four groups, 4-week and 8-week experimental and two control groups, for evaluating the one-month carry-forward effects by Vienna Test System. Fourteen participants in experimental groups voluntarily completed 30-minute Xbox games 3 times per week for a total of 4 and 8 weeks. The results showed that: (1) except sum of incorrect reaction, a majority of participants whose selective attentions had significant improvements in immediate effect, carry-forward effects and overall effect in 8-week group (p <.05); (2) 5 out of 8 items in selective attention tests had significant immediate and carry-forward effects and one overall effect in 4-week intervention (p <.05) and (3) The results conclude that using somatosensory video games is a viable approach to promote selective attention of institutional-dwelling elderly with disabilities. The present study also found that this approach could motivate elderly to participate with a variety of sound, music and sensory stimulations and is a viable and valuable direction to promote quality of life in long-term care system.

Original languageEnglish
Pages (from-to)409-417
Number of pages9
JournalTurkish Online Journal of Educational Technology
Volume11
Issue number4
Publication statusPublished - 2012
Externally publishedYes

Keywords

  • Aging and aged
  • Attention
  • Somatosensory video game
  • Xbox Kinect

ASJC Scopus subject areas

  • Education

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