Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game

Jon Chao Hong, Ming-Yueh Hwang, Kai Hsin Tai, Chi Ruei Tsai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Spatial ability is recognized as a type of cognition which might influence individuals' learning performance and career development. A former study revealed that there are significant gender differences in spatial ability. Based on the research, the aims of the present study were to explore whether there are significant gender and age differences in virtual reality (VR) spatial game performance. A total of 237 valid data were collected. The results only revealed that there was a significant age difference in VR spatial game performance, but no gender difference. We also found that the Flynn effect might have affected the results.

Original languageEnglish
Title of host publicationProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
EditorsMark J.W. Lee, Sasha Nikolic, Gary K.W. Wong, Jun Shen, Montserrat Ros, Leon C. U. Lei, Neelakantam Venkatarayalu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1206-1207
Number of pages2
ISBN (Electronic)9781538665220
DOIs
Publication statusPublished - 2019 Jan 16
Event2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 - Wollongong, Australia
Duration: 2018 Dec 42018 Dec 7

Publication series

NameProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018

Conference

Conference2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
CountryAustralia
CityWollongong
Period18/12/418/12/7

Fingerprint

virtual reality
Virtual reality
gender-specific factors
age difference
gender
learning
learning performance
ability
performance
cognition
career

Keywords

  • age differences
  • gender differences
  • spatial ability
  • virtual reality

ASJC Scopus subject areas

  • Education
  • Artificial Intelligence
  • Computer Networks and Communications
  • Engineering (miscellaneous)

Cite this

Hong, J. C., Hwang, M-Y., Tai, K. H., & Tsai, C. R. (2019). Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. In M. J. W. Lee, S. Nikolic, G. K. W. Wong, J. Shen, M. Ros, L. C. U. Lei, & N. Venkatarayalu (Eds.), Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 (pp. 1206-1207). [8615402] (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/TALE.2018.8615402

Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. / Hong, Jon Chao; Hwang, Ming-Yueh; Tai, Kai Hsin; Tsai, Chi Ruei.

Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. ed. / Mark J.W. Lee; Sasha Nikolic; Gary K.W. Wong; Jun Shen; Montserrat Ros; Leon C. U. Lei; Neelakantam Venkatarayalu. Institute of Electrical and Electronics Engineers Inc., 2019. p. 1206-1207 8615402 (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hong, JC, Hwang, M-Y, Tai, KH & Tsai, CR 2019, Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. in MJW Lee, S Nikolic, GKW Wong, J Shen, M Ros, LCU Lei & N Venkatarayalu (eds), Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018., 8615402, Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018, Institute of Electrical and Electronics Engineers Inc., pp. 1206-1207, 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018, Wollongong, Australia, 18/12/4. https://doi.org/10.1109/TALE.2018.8615402
Hong JC, Hwang M-Y, Tai KH, Tsai CR. Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. In Lee MJW, Nikolic S, Wong GKW, Shen J, Ros M, Lei LCU, Venkatarayalu N, editors, Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. Institute of Electrical and Electronics Engineers Inc. 2019. p. 1206-1207. 8615402. (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018). https://doi.org/10.1109/TALE.2018.8615402
Hong, Jon Chao ; Hwang, Ming-Yueh ; Tai, Kai Hsin ; Tsai, Chi Ruei. / Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game. Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. editor / Mark J.W. Lee ; Sasha Nikolic ; Gary K.W. Wong ; Jun Shen ; Montserrat Ros ; Leon C. U. Lei ; Neelakantam Venkatarayalu. Institute of Electrical and Electronics Engineers Inc., 2019. pp. 1206-1207 (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018).
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