TY - JOUR
T1 - Effects of exemplars and hands-on experiences on technological creativity of junior high school students
AU - Chang, Yu Shan
AU - Lee, Ta Wei
AU - Yu, Kuang Chao
AU - Lin, Ya Ling
PY - 2009/12
Y1 - 2009/12
N2 - The purpose of this study was to discuss effects of exemplars and hands-on experiences on technological creativity of junior high school students. A quasi-experimental and two-factor research design was adapted to teaching experiment in Living-Technology curriculum. There were 231 junior high school students in Taipei county participating in this study. A product creativity scale, which included items of holistic view, subject matter, color design, styling design, material diversity, function design, and structure combination, was used to collecte data. Results of this study indicated that significant creativity effects on styling design and function design caused by factors of hands-on experiences. Moreover, high creative and medium creative exemplars showed positive effects on holistic view, subject matter, color design, styling design, and function design. Nevertheless, there were interactive effects between hands-on experiences and creative exemplars on material diversity and structure combination.
AB - The purpose of this study was to discuss effects of exemplars and hands-on experiences on technological creativity of junior high school students. A quasi-experimental and two-factor research design was adapted to teaching experiment in Living-Technology curriculum. There were 231 junior high school students in Taipei county participating in this study. A product creativity scale, which included items of holistic view, subject matter, color design, styling design, material diversity, function design, and structure combination, was used to collecte data. Results of this study indicated that significant creativity effects on styling design and function design caused by factors of hands-on experiences. Moreover, high creative and medium creative exemplars showed positive effects on holistic view, subject matter, color design, styling design, and function design. Nevertheless, there were interactive effects between hands-on experiences and creative exemplars on material diversity and structure combination.
KW - Exemplar
KW - Hands-on experience
KW - Living-technology curriculum
KW - Technological creativity
UR - http://www.scopus.com/inward/record.url?scp=84965111747&partnerID=8YFLogxK
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M3 - Article
AN - SCOPUS:84965111747
SN - 2073-753X
VL - 54
SP - 1
EP - 27
JO - Journal of Research in Education Sciences
JF - Journal of Research in Education Sciences
IS - 4
ER -