TY - JOUR
T1 - Effects of cloud-based learning on student's engineering design creativity with different creative self-efficacy
AU - Chang, Yu Shan
AU - Kao, Jing Yueh
AU - Wang, Yen Yin
AU - Huang, Shu Chun
N1 - Funding Information:
This study was funded by Ministry of Science and Technology, Taiwan . (grant number NSC 106-2514-S-003 -005 and NSC 105-2511-S-003 -008 -MY2 ).
Funding Information:
We would like to thank the Ministry of Science and Technology (Taiwan) for financial support of this research under contract numbers NSC 109-2511-H-003 -039 -.
Publisher Copyright:
© 2021 Elsevier Ltd
Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.
PY - 2021/6
Y1 - 2021/6
N2 - This paper discusses the effects of cloud-based learning and creative self-efficacy on creativity in engineering design. A nonequivalent pretest–posttest quasi-experimental design was used to recruit 97 students from a university in Taipei City in northern Taiwan. This study revealed two main conclusions. First, cloud-based learning exerted a moderate influence on the steps of problem identification, preparation, and response validation and communication in the creative process; creative self-efficacy positively influenced the steps of response generation, validation, and communication. Second, cloud-based learning had positive effects on novelty and functionality in the assessment of product creativity and significant positive effects on sophistication in the assessment of participants with low creative self-efficacy.
AB - This paper discusses the effects of cloud-based learning and creative self-efficacy on creativity in engineering design. A nonequivalent pretest–posttest quasi-experimental design was used to recruit 97 students from a university in Taipei City in northern Taiwan. This study revealed two main conclusions. First, cloud-based learning exerted a moderate influence on the steps of problem identification, preparation, and response validation and communication in the creative process; creative self-efficacy positively influenced the steps of response generation, validation, and communication. Second, cloud-based learning had positive effects on novelty and functionality in the assessment of product creativity and significant positive effects on sophistication in the assessment of participants with low creative self-efficacy.
KW - Cloud-based learning
KW - Creative performance
KW - Creative process
KW - Creative self-efficacy
KW - Product creativity
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U2 - 10.1016/j.tsc.2021.100813
DO - 10.1016/j.tsc.2021.100813
M3 - Article
AN - SCOPUS:85102424234
VL - 40
JO - Thinking Skills and Creativity
JF - Thinking Skills and Creativity
SN - 1871-1871
M1 - 100813
ER -