Edventure: Gamification for collaborative problem design and solving

Chang Hung Wang, Yu Chun Hsu, Ping Cheng Yeh, Chia Yu Lin, I. Wei Lai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In this paper, we develop the game-based system Edventure that transforms the tedious homework or in-class exercise into a game, where students compete with each other through preparing and solving problems. Edventure has many advantages over traditional homework, e.g., cooperative learning and less routines for the homework preparation. Most importantly, the system elevates the students' motivations and enables them to yield better learning outcome by actively doing their homework. Specifically, while students apply the knowledge when solving problems in traditional homework, in Edventure they have to prepare problems for their peers, which requires the skill like analysis, evaluation and creation. Compared with applying, evaluating and creating belong to higher cognitive levels in the revised Bloom's taxonomy. We adopt Edventure in the course Differential Equation to demonstrate its efficacy. From the evaluation results, around 70% students learn cooperatively and solve more homework problems when using Edventure.

Original languageEnglish
Title of host publication2016 15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509007783
DOIs
Publication statusPublished - 2016 Nov 28
Externally publishedYes
Event15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016 - Istanbul, Turkey
Duration: 2016 Sept 82016 Sept 10

Publication series

Name2016 15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016

Conference

Conference15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016
Country/TerritoryTurkey
CityIstanbul
Period2016/09/082016/09/10

Keywords

  • Cooperative learning
  • education
  • gamification
  • learning technology
  • revised Bloom's taxonomy

ASJC Scopus subject areas

  • Computer Science Applications
  • Education

Fingerprint

Dive into the research topics of 'Edventure: Gamification for collaborative problem design and solving'. Together they form a unique fingerprint.

Cite this