TY - JOUR
T1 - Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity
AU - Lee, Silvia Wen Yu
AU - Hsu, Ying Tai
AU - Cheng, Kun Hung
N1 - Publisher Copyright:
© 2022 Elsevier Ltd
PY - 2022/6
Y1 - 2022/6
N2 - Past studies have found mixed results of the impact of immersive virtual reality (IVR) environments on students' learning. In this study, we examined the effect of using concept maps, a kind of advance organizer, on students' learning of science via IVR. In this exploratory and immersive learning environment, we also explored the roles played by learners' epistemic curiosity and other affective factors. Seventy-four sixth-grade students participated in this research and were randomly assigned to the advance organizer group (AO; experimental group) and the non-advance organizer group (NAO; control group). Data collection included survey questionnaires and a science test for assessing students' understanding of plants. We examined the structural relationships among students’ curiosity and affective factors (including presence, control and active learning, positive emotional engagement, and negative emotional engagement), and compared the learning outcomes of the experimental and control groups. We used analysis of covariance (ANCOVA) and partial least squares-structural equation modeling (PLS-SEM) for the data analysis. The results showed that students in the AO group had significantly higher scores for science concepts than those in the NAO group. In both groups, the interest-type curiosity and control and active learning positively predicted emotional engagement. Moreover, in the AO group, positive emotional engagement positively predicted the scientific knowledge of plant concepts. Implications for future research and instructional design are suggested in the study.
AB - Past studies have found mixed results of the impact of immersive virtual reality (IVR) environments on students' learning. In this study, we examined the effect of using concept maps, a kind of advance organizer, on students' learning of science via IVR. In this exploratory and immersive learning environment, we also explored the roles played by learners' epistemic curiosity and other affective factors. Seventy-four sixth-grade students participated in this research and were randomly assigned to the advance organizer group (AO; experimental group) and the non-advance organizer group (NAO; control group). Data collection included survey questionnaires and a science test for assessing students' understanding of plants. We examined the structural relationships among students’ curiosity and affective factors (including presence, control and active learning, positive emotional engagement, and negative emotional engagement), and compared the learning outcomes of the experimental and control groups. We used analysis of covariance (ANCOVA) and partial least squares-structural equation modeling (PLS-SEM) for the data analysis. The results showed that students in the AO group had significantly higher scores for science concepts than those in the NAO group. In both groups, the interest-type curiosity and control and active learning positively predicted emotional engagement. Moreover, in the AO group, positive emotional engagement positively predicted the scientific knowledge of plant concepts. Implications for future research and instructional design are suggested in the study.
KW - Concept map
KW - Epistemic curiosity
KW - Immersive virtual reality
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U2 - 10.1016/j.compedu.2022.104456
DO - 10.1016/j.compedu.2022.104456
M3 - Article
AN - SCOPUS:85124869034
SN - 0360-1315
VL - 182
JO - Computers and Education
JF - Computers and Education
M1 - 104456
ER -