Development of a management game for English vocabulary learning

Zhi Hong Chen*, Shu Yu Lee, Chih Yueh Chou

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

In this paper, we describe the development of a management game, My-Pet-Shop, to support incidental learning for English vocabulary. The design rationale of the system lies in the fact that vocabulary learning should learn from meaningful context rather than abstract description. In addition, a management game could help students regulate their learning in a joyful way. Based on the two rationales, we develop the My-Pet-Shop, which consists of three components, including self-representation, self-management, and social interaction. In addition to the introduction of the three components, their underlying thoughts are also described. In the near future, the system usability and its influences on student learning would be conducted.

Original languageEnglish
Pages651-653
Number of pages3
Publication statusPublished - 2013
Externally publishedYes
Event21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia
Duration: 2013 Nov 182013 Nov 22

Other

Other21st International Conference on Computers in Education, ICCE 2013
Country/TerritoryIndonesia
CityBali
Period2013/11/182013/11/22

Keywords

  • English vocabulary
  • Incidental learning
  • Management game

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Fingerprint

Dive into the research topics of 'Development of a management game for English vocabulary learning'. Together they form a unique fingerprint.

Cite this