TY - JOUR
T1 - Developing student imagination and career interest through a STEM project using 3D printing with repetitive modeling
AU - Lin, Kuen Yi
AU - Lu, Shao Chuan
AU - Hsiao, Hsien Hsien
AU - Kao, Chia Pin
AU - Williams, P. John
N1 - Funding Information:
This research was funded by the Ministry of Science and Technology of the Republic of China under Contract numbers MOST 104-2511-S-003-039-MY3, MOST 105-2628-S-003-001-MY3, and the “Institute for Research Excellence in Learning Sciences” of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan. The findings and recommendations contained in this article of those of the authors and do not necessarily reflect those of the Ministry of Science and Technology and National Taiwan Normal University. We are extremely grateful to the teachers and students who participated in this study.
Publisher Copyright:
© 2021 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2023
Y1 - 2023
N2 - Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills required in the 21st century. However, some argue that introducing 3D printing technology in schools could reduce pragmatic engagement and cause affective loss of hands-on interests. To explore the use of 3D printing machines in technology and engineering education, this research developed a STEM-based vibration isolator activity using a 3D printer and repetitive modeling. A nonequivalent control group design was employed in this research, and 192 Taiwanese high school students participated in this study. The conclusions are: (1) repetitive modeling in the STEM-based design activity enhanced student imagination; (2) repetitive modeling was effective in developing high school students’ interest in technology and engineering careers; and (3) repetitive modeling, engineering design, and “conceiving imagination” were significant predictors of the students’ final products. These results suggest a benefit to high school technology education of using 3D printers in a STEM-based vibration isolator design activity with repetitive modeling.
AB - Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills required in the 21st century. However, some argue that introducing 3D printing technology in schools could reduce pragmatic engagement and cause affective loss of hands-on interests. To explore the use of 3D printing machines in technology and engineering education, this research developed a STEM-based vibration isolator activity using a 3D printer and repetitive modeling. A nonequivalent control group design was employed in this research, and 192 Taiwanese high school students participated in this study. The conclusions are: (1) repetitive modeling in the STEM-based design activity enhanced student imagination; (2) repetitive modeling was effective in developing high school students’ interest in technology and engineering careers; and (3) repetitive modeling, engineering design, and “conceiving imagination” were significant predictors of the students’ final products. These results suggest a benefit to high school technology education of using 3D printers in a STEM-based vibration isolator design activity with repetitive modeling.
KW - 3D printing
KW - STEM
KW - career interest
KW - imaginative capability
KW - repetitive modeling
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U2 - 10.1080/10494820.2021.1913607
DO - 10.1080/10494820.2021.1913607
M3 - Article
AN - SCOPUS:85104427003
SN - 1049-4820
VL - 31
SP - 2884
EP - 2898
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 5
ER -