Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspective

Wen Yi Liu*, Zhi Hong Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Due to the vast amount of and the complexity of Chinese characters, practice by handwriting is a common and effective strategy in the primary stage of literacy education. Nevertheless, students regard the practice as tedium or labor work, and this mental load leads them to lost interest in practicing to copy and write the characters in the assignments. To further promote students acquisition of Chinese characters, sustaining their interest of practicing acts an important role in the learning process. Therefore, the aim of the current study is to develop a game-based learning system to support students practice by handwriting in a joyful rather than uninterested manner. Under the perspective of interest-driven creator (IDC) theory, the proposed game, called character monster, was designed according to one of three anchored loops: interest loop. The corresponding features with respect to three elements (i.e., triggering interest, immersing interest, and extending interest) are presented in detail. In addition, to examine the effects of the learning system, the experimental design is also identified.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages172-176
Number of pages5
ISBN (Electronic)9789869721448
Publication statusPublished - 2019 Nov 19
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan
Duration: 2019 Dec 22019 Dec 6

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan
CityKenting
Period2019/12/022019/12/06

Keywords

  • Chinese character
  • Game-based learning
  • Interest-driven

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

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