Developing an instrument to assess teachers' belief, confidence and motivation about digital game-based learning

Yu Hsuan Chang, Meng Jung Tsai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The purpose of this study was to develop an instrument regarding teachers' belief, confidence and motivation of digital game-based learning pedagogies. A pool of 30 items was developed by revising items from Grove, Bourgonjon and Van Looy (2012)'s scale. A survey was used to examine and validate the instrument's structure and reliability. The participants include 134 in-service and pre-service teachers in Taiwan. An exploratory factor analysis with principal component method with varimax rotation was adopted to explore the factor structure of the instrument. Finally, a questionnaire was developed with a total of 13 items under three dimensions: confidence, belief and motivation. The internal reliabilities, alpha coefficients, were adequate for the overall scale (0.87) and for all the three subscales (0.83, 0.77 and 0.81, respectively). Applications of this instrument have been discussed at the end of this paper.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsThepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages489-493
Number of pages5
ISBN (Electronic)9784990801427
Publication statusPublished - 2014
Externally publishedYes
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 2014 Nov 302014 Dec 4

Publication series

NameWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period2014/11/302014/12/04

Keywords

  • Belief
  • Confidence
  • Digital game-based learning
  • Motivation
  • Teacher education

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

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