TY - GEN
T1 - Developing an Immersive Augmented Reality-Based Coffee-Making Skills Training System for Individuals with Intellectual Disabilities
AU - Wu, Ting Fang
AU - Lo, Hui Shan
AU - Huang, Tien Chi
AU - Hong, Jon Chao
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2026/3/16
Y1 - 2026/3/16
N2 - This study presents the development of an Immersive Augmented Reality-Based Coffee-Making Training System, designed to enhance vocational training for individuals with intellectual disabilities (ID). Grounded in scaffolding theory, the system integrates immersive technology, gamification, and a multi-level prompting mechanism to facilitate structured skill acquisition. The system features two training modes - practice mode and test mode-allowing learners to develop coffee-making skills through progressive learning and real-time feedback. The practice mode includes two training methods: a Target Challenge Competition, which emphasizes precision and speed, and a Speed Coffee Competition, which focuses on efficiency under time constraints. The test mode enables learners to independently complete tasks without system-generated prompts, assessing their ability to transfer learned skills. The system utilizes Microsoft HoloLens 2, Unity, and Vuforia to provide a highly interactive and realistic training experience. This iAR-based training system addresses limitations of traditional vocational training, such as high costs, safety risks, and location constraints, by offering a scalable and adaptable solution. Its gamification elements, such as scoring and ranking, further enhance motivation and engagement. The study suggests that integrating iAR technology into vocational education can improve skill acquisition, task accuracy, and workplace readiness for individuals with ID. Future research will focus on evaluating the system's long-term effectiveness and exploring enhancements such as AI-driven adaptive learning, real-time analytics, and haptic feedback.
AB - This study presents the development of an Immersive Augmented Reality-Based Coffee-Making Training System, designed to enhance vocational training for individuals with intellectual disabilities (ID). Grounded in scaffolding theory, the system integrates immersive technology, gamification, and a multi-level prompting mechanism to facilitate structured skill acquisition. The system features two training modes - practice mode and test mode-allowing learners to develop coffee-making skills through progressive learning and real-time feedback. The practice mode includes two training methods: a Target Challenge Competition, which emphasizes precision and speed, and a Speed Coffee Competition, which focuses on efficiency under time constraints. The test mode enables learners to independently complete tasks without system-generated prompts, assessing their ability to transfer learned skills. The system utilizes Microsoft HoloLens 2, Unity, and Vuforia to provide a highly interactive and realistic training experience. This iAR-based training system addresses limitations of traditional vocational training, such as high costs, safety risks, and location constraints, by offering a scalable and adaptable solution. Its gamification elements, such as scoring and ranking, further enhance motivation and engagement. The study suggests that integrating iAR technology into vocational education can improve skill acquisition, task accuracy, and workplace readiness for individuals with ID. Future research will focus on evaluating the system's long-term effectiveness and exploring enhancements such as AI-driven adaptive learning, real-time analytics, and haptic feedback.
KW - Immersive Augmented Reality
KW - Individuals with Intellectual Disabilities
KW - Scaffolding Theory
KW - Vocational Skills Training
UR - https://www.scopus.com/pages/publications/105036645549
UR - https://www.scopus.com/pages/publications/105036645549#tab=citedBy
U2 - 10.1145/3761843.3761928
DO - 10.1145/3761843.3761928
M3 - Conference contribution
AN - SCOPUS:105036645549
T3 - ICEMT 2025 - 2025 9th International Conference on Education and Multimedia Technology
SP - 37
EP - 43
BT - ICEMT 2025 - 2025 9th International Conference on Education and Multimedia Technology
PB - Association for Computing Machinery, Inc
T2 - 9th International Conference on Education and Multimedia Technology, ICEMT 2025
Y2 - 29 July 2025 through 1 August 2025
ER -