Developing a complexity problem-based e-learning model: A longitudinal qualitative case study of a six-year course blog

I. Tsun Chiang*, Mei Li Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of the study was to examine a six-year course blog and establish a collaborative Problem-based e-learning (PBeL) model by using complexity theory as theoretical framework. The results identified that complexity theory outlines four elements to establish a complex PBeL model which includes: (1) dynamic interaction addresses on the importance of increasing interactions between instructors, students, and administrators, and universities; (2) co-evolution identifies that both instructors and students need to modify their concepts on learning time, learning styles, feedback, electronic interaction, and motivation; (3) mutual-adaptation points out that multidisciplinary cooperation are viable to explore possible real-world problems and current issues in PBeL, and (4) self-organization strongly recommends that service providers and student organizations shall start to advocate and develop PBeL programs and begin to discuss updated course-related issues. The findings conclude that complexity theory is a valuable theory for developing a complex PBeL model to facilitate successful learning environment.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages383-391
Number of pages9
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sept 72011 Sept 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
Country/TerritoryTaiwan
CityTaipei
Period2011/09/072011/09/09

Keywords

  • Web 2.0
  • blog
  • case study
  • complexity theory
  • e-learning
  • problem-based learning
  • qualitative research

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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