Abstract
Students with intellectual and/or physical disabilities frequently experience impaired logic, cognitive impairment, attention deficit disorder, poor problem solving skills, and poor social behaviors, which can result in learning frustration and decreased motivation to study. Taking these students into account, this research designed a digital mobile device application, named Fun Ocean, for a group of children between ages 6 and 12 with different levels of disability. Participants identify a list of marine animals using figure recognition techniques. Fun Ocean allows participants to interact with the iPad via finger touch and shaking the G sensor device to transfer marine animals from one iPad to another, which motivates them to learn about the defensive and offensive functions of marine animals. Participants' game behavior change on each trial was collected throughout the experiment via observation with a checklist. It was found that Fun Ocean improved the cognitive skills of the students with special needs, and enhanced their learning interest and attentiveness. Finally, complex forms of human-computer interaction in this game can aid physical coordination.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 |
| Editors | Maja Pivec, Josef Grundler |
| Publisher | Academic Conferences and Publishing International Limited |
| Pages | 278-284 |
| Number of pages | 7 |
| ISBN (Electronic) | 9781911218562 |
| Publication status | Published - 2017 |
| Event | 11th European Conference on Games Based Learning, ECGBL 2017 - Graz, Austria Duration: 2017 Oct 5 → 2017 Oct 6 |
Publication series
| Name | Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 |
|---|
Other
| Other | 11th European Conference on Games Based Learning, ECGBL 2017 |
|---|---|
| Country/Territory | Austria |
| City | Graz |
| Period | 2017/10/05 → 2017/10/06 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 14 Life Below Water
Keywords
- Autism
- Cerebral palsy
- Game-based learning
- Intellectual disability
- Special needs
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design
- Computer Networks and Communications
- Artificial Intelligence
- Human-Computer Interaction
- Control and Systems Engineering
- Education
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