Designing and evaluating a mobile educational game “Void Broken 2.0” for history instruction

Yi Shiuan Chou, Huei Tse Hou*, Chien Lun Su, Kuo En Chang

*Corresponding author for this work
3 Citations (Scopus)

Abstract

This study adopted Theory of Cognitive Development in the design of an educational game for Chinese history learning, Void Broken 2.0

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages11-18
Number of pages8
ISBN (Electronic)9789869721448
Publication statusPublished - 2019 Nov 19
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan
Duration: 2019 Dec 22019 Dec 6

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan
CityKenting
Period2019/12/022019/12/06

Keywords

  • Game-based learning
  • History instructions
  • Theory of cognitive development

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

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