Creating a virtual language learning environment in Second Life

Indy Y.T. Hsiao, Chia Ling Kao, Yi Chun Tsai, Yen Ting Lin, Yu Ju Lan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

The development of English skills of elementary school students is very important for their English abilities in the future and Second Life (SL) can provide the appropriate contexts which are needed for developing such skills. However, some research indicated that the lack of learning guidance and teaching AIDS would affect students' learning effectiveness while learning in SL. Therefore, the development for such guidance and AIDS is needed. A 3D task-based language learning environment was developed in this study to fulfill the needs and was measured for its functionality by the questionnaire. The participants were elementary school students in northern Taiwan. The results showed the environment is easy to use and is useful for learning English. The design method proposed in this study can also be a reference for developing future virtual language learning environments.

Original languageEnglish
Title of host publicationProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
EditorsJ. Michael Spector, Chin-Chung Tsai, Ronghuai Huang, Paul Resta, Demetrios G Sampson, Kinshuk, Nian-Shing Chen
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages520-522
Number of pages3
ISBN (Electronic)9781467390415
DOIs
Publication statusPublished - 2016 Nov 28
Event16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 - Austin, United States
Duration: 2016 Jul 252016 Jul 28

Publication series

NameProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

Conference

Conference16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
CountryUnited States
CityAustin
Period16/7/2516/7/28

Keywords

  • Language learning
  • Second life
  • Tasked-based learning

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education
  • Computer Networks and Communications
  • Computer Science Applications

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