Creating a 3D game-based learning system in a virtual world for low-achieving students in mathematics

Indy Y.T. Hsiao, Stephen J.H. Yang, Yu Heng Wei, Tzi Li Chang, Yu Ju Lan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this study to achieve the aim and the students' learning outcomes were measured by the pre, post-test and their learning logs in the system. The participants were 6 elementary school lowachieving students studying in Northern Taiwan. The results showed that the system improved their learning outcomes. The design of the system can also be a reference for developing future virtual learning systems for mathematics.

Original languageEnglish
Title of host publicationProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
EditorsJ. Michael Spector, Chin-Chung Tsai, Ronghuai Huang, Paul Resta, Demetrios G Sampson, Kinshuk, Nian-Shing Chen
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages518-519
Number of pages2
ISBN (Electronic)9781467390415
DOIs
Publication statusPublished - 2016 Nov 28
Event16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 - Austin, United States
Duration: 2016 Jul 252016 Jul 28

Publication series

NameProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

Conference

Conference16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
Country/TerritoryUnited States
CityAustin
Period2016/07/252016/07/28

Keywords

  • Digital gamebased learning
  • Mathematic learning
  • Second life

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education
  • Computer Networks and Communications
  • Computer Science Applications

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