Abstract
Virtual Reality has demonstrated its potential in drug psychotherapy. However, there is little research on the design space of VR experience combined with biofeedback in clinical settings for drug addiction that is aligned with treatment goals. We designed a prototype system, called CravingProbe, combining VR and biofeedback technologies to assist drug psychotherapy, and recruited three psychotherapists for a pilot user study to share their feedback from therapeutic perspectives. Results show that participants agreed that the system illustrates most of the typical real-life craving episodes and useful to discuss potential cravings experienced by patients. And, participants expressed willingness to and felt capable of using this system during drug psychotherapy.
| Original language | English |
|---|---|
| Title of host publication | UbiComp/ISWC 2021 - Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 555-559 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781450384612 |
| DOIs | |
| Publication status | Published - 2021 Sept 24 |
| Externally published | Yes |
| Event | 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2021 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2021 - Virtual, Online, United States Duration: 2021 Sept 21 → 2021 Sept 25 |
Publication series
| Name | UbiComp/ISWC 2021 - Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers |
|---|
Conference
| Conference | 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2021 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2021 |
|---|---|
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 2021/09/21 → 2021/09/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Biofeedback
- Drug Addiction
- Psychotherapy
- Virtual Reality
ASJC Scopus subject areas
- Hardware and Architecture
- Computer Networks and Communications
- Software
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