Constructing a 3D virtual world for foreign language learning based on open source freeware

Hao Jan Chen*, Cheng Chao Su

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)


In hopes of finding an appropriate way to integrate virtual worlds into Computer Assisted Language Learning (CALL), this paper introduces a 3D virtual platform for language education set up by OpenSimulator and Moodle. The resulting 3D virtual world can not only create a graphic immersive context for students to practice language use, but also offer teachers a better management tool to keep student records and teaching content. Furthermore, some teaching aids and learning tools are developed to support language learning and teaching, and three types of task-based instructional activities are designed to offer an appropriate, appealing and meaningful context where the target language can be acquired naturally with less anxiety. We hope that the 3D virtual world can be an option for the English classroom to provide students an input-rich and immersive environment where learning can be fun.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Number of pages8
Publication statusPublished - 2011
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sept 72011 Sept 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other6th International Conference on E-Learning and Games, Edutainment 2011


  • Computer Assisted Language Learning (CALL)
  • Moodle
  • OpenSimulator (OpenSim)
  • simulation and game
  • virtual worlds

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


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