Abstract
The purpose of this study is to explore the use of educational robots and computing thinking board games by primary and middle school students in different countries, and to explore whether there are differences in learning behaviors during the learning process. It was found that the primary school students in Singapore had the highest number of behaviors in irrelevant courses, and the same textbook content was applied to the primary three in Taiwan. It can be seen that Taiwanese students tend to spend time talking with competitors. This phenomenon can increase students' oral communication and enhance their learning fun during the discussion. Singaporean students rank first in behaviors that are not related to the course. It is speculated that the content of the textbooks may be too difficult, which may lead to restrictions on communication. This study suggests that textbooks can be moved to other grades in Singapore in the future to help Singaporean students improve the same learning effectiveness as Taiwanese students.
Original language | English |
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Pages (from-to) | 47-51 |
Number of pages | 5 |
Journal | Proceedings of International Conference on Computational Thinking Education |
Publication status | Published - 2020 |
Event | 4th International Conference on Computational Thinking Education, CTE 2020 - Hong Kong, Hong Kong Duration: 2020 Aug 19 → 2020 Aug 21 |
Keywords
- Board game
- Computational thinking
- Educational robots
- Learning analysis
ASJC Scopus subject areas
- Education
- Computer Science Applications