Arts & Humanities
Academic Performance
29%
Addiction
82%
Efficacy
21%
Gaming
27%
Instant
24%
Literacy
22%
Mediation
61%
Mobile Devices
100%
Multivariate Analysis
63%
Primary School
28%
Questionnaire
20%
Risk Perception
36%
Safety
20%
Taiwan
51%
World Wide Web
38%
Medicine & Life Sciences
Academic Performance
14%
Child
29%
Cross-Sectional Studies
7%
Depression
7%
Equipment and Supplies
40%
Internet
21%
Literacy
13%
Multivariate Analysis
15%
Parents
16%
Safety
6%
Smartphone
81%
Students
23%
Tablets
20%
Taiwan
66%
Social Sciences
addiction
62%
experience
6%
Internet
27%
literacy
15%
mediation
55%
multivariate analysis
45%
performance
10%
primary school
17%
questionnaire
11%
student
16%
Taiwan
56%
Engineering & Materials Science
Internet
15%
Mobile computing
56%
Multivariate Analysis
30%
Risk perception
16%
Smartphones
62%
Students
24%