Character-driven learning: Facilitating students' learning by educational virtual characters

Zhi Hong Chen*, Tom Adam Frederic Anderson, Hercy N.H. Cheng, Tak Wai Chan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Virtual characters (including educational pedagogy agents and NPCs in games) are significant endeavors to benefit students' learning in technology-enhanced learning. In this paper, we propose a concept of character-driven learning, to address two related issues: how to establish close relationship with virtual characters and how to enhance students' learning opportunities based on such relationship. A game-based learning system, named My-Pet-My-Quest, is further implemented to support this concept.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computers in Education, ICCE 2009
Pages748-750
Number of pages3
Publication statusPublished - 2009
Externally publishedYes
Event17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong
Duration: 2009 Nov 302009 Dec 4

Publication series

NameProceedings of the 17th International Conference on Computers in Education, ICCE 2009

Other

Other17th International Conference on Computers in Education, ICCE 2009
Country/TerritoryHong Kong
CityHong Kong
Period2009/11/302009/12/04

Keywords

  • Game-based learning
  • Virtual character design
  • Virtual pets

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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