AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study

Yu Ru Huang, Jia Zhang, Tzu-Chien Liu, Yao-Ting Sung, Kuo-En Chang, Min Jung Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Traditional paper-based teaching activities are restricted by physical space. Therefore, one cannot integrate and collaborate with the design of the instructional materials effectively. As a result, it is unlikely that instructors are able to successfully moderate learners' focus on the content, as well as the order of their focus during their reading and learning processes, which forms a blind spot in teaching and learning. This study applied augmented reality (AR) and image positioning technologies to paper textbooks, and proposed using AR technology to develop two-phase learning processes to effectively control learners' progress in learning textbooks and their learning sequences, so that learning activities match the design of instructional materials. Preliminary empirical research demonstrated a good experience by students using the system and a positive learning attitude from the users.

Original languageEnglish
Title of host publicationAdjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
EditorsEduardo Veas, Raphael Grasset, Tobias Langlotz, Alejandro Martin, Jose Martinez-Carranza, Maki Sugimoto
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages318-321
Number of pages4
ISBN (Electronic)9781509037407
DOIs
Publication statusPublished - 2017 Jan 30
Event15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 - Merida, Yucatan, Mexico
Duration: 2016 Sep 182016 Sep 23

Publication series

NameAdjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016

Other

Other15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
CountryMexico
CityMerida, Yucatan
Period16/9/1816/9/23

    Fingerprint

Keywords

  • Augmented Reality
  • Computer-assisted instruction
  • K-12 education

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Computer Graphics and Computer-Aided Design

Cite this

Huang, Y. R., Zhang, J., Liu, T-C., Sung, Y-T., Chang, K-E., & Yang, M. J. (2017). AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study. In E. Veas, R. Grasset, T. Langlotz, A. Martin, J. Martinez-Carranza, & M. Sugimoto (Eds.), Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. 318-321). [7836525] (Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ISMAR-Adjunct.2016.0104