AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study

Yu Ru Huang, Jia Zhang, Tzu Chien Liu, Yao Ting Sung, Kuo En Chang, Min Jung Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Traditional paper-based teaching activities are restricted by physical space. Therefore, one cannot integrate and collaborate with the design of the instructional materials effectively. As a result, it is unlikely that instructors are able to successfully moderate learners' focus on the content, as well as the order of their focus during their reading and learning processes, which forms a blind spot in teaching and learning. This study applied augmented reality (AR) and image positioning technologies to paper textbooks, and proposed using AR technology to develop two-phase learning processes to effectively control learners' progress in learning textbooks and their learning sequences, so that learning activities match the design of instructional materials. Preliminary empirical research demonstrated a good experience by students using the system and a positive learning attitude from the users.

Original languageEnglish
Title of host publicationAdjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
EditorsEduardo Veas, Raphael Grasset, Tobias Langlotz, Alejandro Martin, Jose Martinez-Carranza, Maki Sugimoto
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages318-321
Number of pages4
ISBN (Electronic)9781509037407
DOIs
Publication statusPublished - 2017 Jan 30
Event15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 - Merida, Yucatan, Mexico
Duration: 2016 Sep 182016 Sep 23

Publication series

NameAdjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016

Other

Other15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
CountryMexico
CityMerida, Yucatan
Period2016/09/182016/09/23

Keywords

  • Augmented Reality
  • Computer-assisted instruction
  • K-12 education

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Computer Graphics and Computer-Aided Design

Fingerprint Dive into the research topics of 'AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study'. Together they form a unique fingerprint.

Cite this