TY - GEN
T1 - Applying wireless technologies to build a highly interactive learning environment
AU - Liu, Tzu Chien
AU - Wang, Hsue Yie
AU - Liang, Jen Kai
AU - Chan, Tak Wai
AU - Yang, Jie Chi
PY - 2002
Y1 - 2002
N2 - This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, interactive classroom server, and resource and class management serve to build a highly interactive learning environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the learning environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly interactive learning environment can best promote instructor's teaching and students' learning.
AB - This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, interactive classroom server, and resource and class management serve to build a highly interactive learning environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the learning environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly interactive learning environment can best promote instructor's teaching and students' learning.
UR - http://www.scopus.com/inward/record.url?scp=84887384582&partnerID=8YFLogxK
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U2 - 10.1109/WMTE.2002.1039222
DO - 10.1109/WMTE.2002.1039222
M3 - Conference contribution
AN - SCOPUS:84887384582
SN - 0769517064
SN - 9780769517063
T3 - Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
SP - 63
EP - 70
BT - Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
T2 - 2002 IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
Y2 - 29 August 2002 through 30 August 2002
ER -