Applying wireless technologies to build a highly interactive learning environment

Tzu-Chien Liu, Hsue Yie Wang, Jen Kai Liang, Tak Wai Chan, Jie Chi Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

38 Citations (Scopus)

Abstract

This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2) computer-mediated interaction: (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one who can achieve all instructional goals. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, interactive classroom server, and resource and class management serve to build a highly interactive learning environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the learning environment design with one of traditional pedagogical models-the Jigsaw? Model to demonstrate how such highly interactive learning environment can best promote instructor's teaching and students' learning.

Original languageEnglish
Title of host publicationProceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
Pages63-70
Number of pages8
DOIs
Publication statusPublished - 2002 Dec 1
Event2002 IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002 - Vaxjo, Sweden
Duration: 2002 Aug 292002 Aug 30

Publication series

NameProceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002

Other

Other2002 IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002
CountrySweden
CityVaxjo
Period02/8/2902/8/30

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Education

Fingerprint Dive into the research topics of 'Applying wireless technologies to build a highly interactive learning environment'. Together they form a unique fingerprint.

  • Cite this

    Liu, T-C., Wang, H. Y., Liang, J. K., Chan, T. W., & Yang, J. C. (2002). Applying wireless technologies to build a highly interactive learning environment. In Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002 (pp. 63-70). [1039222] (Proceedings - IEEE International Workshop on Wireless and Mobile Technologies in Education, WMTE 2002). https://doi.org/10.1109/WMTE.2002.1039222