Applying interest loop to develop game-based model for Chinese character learning

Zhi Hong Chen*, Pei Yun Chi, Huei Jhen Ciou

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Interest is a critical element for student learning and should be cultivated. To this end, different interest development models have been investigated. This study focuses on interest loop, which comprises three components, including triggering, immersing, and extending interest. Based on the interest loop, this study proposes a game-based model for Chinese character learning. In addition, a learning system, named CharacterMonster, is also implemented to realize this conceptual model for examining its feasibility. The detailed functions of the system are described in this paper.

Original languageEnglish
Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
EditorsYusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang
PublisherAsia-Pacific Society for Computers in Education
Pages372-375
Number of pages4
ISBN (Print)9789869401227
Publication statusPublished - 2017
Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
Duration: 2017 Dec 42017 Dec 8

Publication series

NameICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings

Other

Other25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period2017/12/042017/12/08

Keywords

  • Chinese character learning
  • Game-based learning
  • Interest loop

ASJC Scopus subject areas

  • Computer Science Applications
  • Education
  • Computer Science (miscellaneous)

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