TY - JOUR
T1 - Applying digital escape rooms infused with science teaching in elementary school
T2 - Learning performance, learning motivation, and problem-solving ability
AU - Huang, Shih Yuan
AU - Kuo, Yi Han
AU - Chen, Hsueh Chih
N1 - Publisher Copyright:
© 2020 Elsevier Ltd
PY - 2020/9
Y1 - 2020/9
N2 - In this study, a teaching approach involving a digital escape room (DER) was introduced into science teaching for fourth-graders in elementary school to investigate the effect of this method on students’ learning performance, learning motivation, and problem-solving ability. Based on a quasi-experimental approach, four research tools were applied with 40 students: Science Learning Performance, the Learning Motivation Scale (LMS), the Test of Problem Solving (TPS), and a feedback form. The students were split into an experimental group and a comparison group, with 20 students in each group. The experimental group received the experimental teaching for a 10-week period, during which seven DERs were infused into the science teaching activities, while the comparison group's classes used direct teaching methods. In each class infused with DER activity, the students used tablets to receive and complete tasks by using props, riddles, clues, crossword games, and puzzle challenges within a 25-min window according to the teacher's instructions. The data were analyzed with ANCOVA. The results showed that the students in the experimental group had higher learning motivation and problem-solving ability scores than those in the comparison group. However, the two groups had the same learning performance levels in science class. In general, the students had positive perceptions of the DER experience, and they believed the DER teaching strategy was compelling and effective. Finally, suggestions based on this research study's results are offered with the hope of providing references for teaching practice and future research.
AB - In this study, a teaching approach involving a digital escape room (DER) was introduced into science teaching for fourth-graders in elementary school to investigate the effect of this method on students’ learning performance, learning motivation, and problem-solving ability. Based on a quasi-experimental approach, four research tools were applied with 40 students: Science Learning Performance, the Learning Motivation Scale (LMS), the Test of Problem Solving (TPS), and a feedback form. The students were split into an experimental group and a comparison group, with 20 students in each group. The experimental group received the experimental teaching for a 10-week period, during which seven DERs were infused into the science teaching activities, while the comparison group's classes used direct teaching methods. In each class infused with DER activity, the students used tablets to receive and complete tasks by using props, riddles, clues, crossword games, and puzzle challenges within a 25-min window according to the teacher's instructions. The data were analyzed with ANCOVA. The results showed that the students in the experimental group had higher learning motivation and problem-solving ability scores than those in the comparison group. However, the two groups had the same learning performance levels in science class. In general, the students had positive perceptions of the DER experience, and they believed the DER teaching strategy was compelling and effective. Finally, suggestions based on this research study's results are offered with the hope of providing references for teaching practice and future research.
KW - Digital learning
KW - Escape room
KW - Learning motivation
KW - Learning performance
KW - Problem-solving ability
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U2 - 10.1016/j.tsc.2020.100681
DO - 10.1016/j.tsc.2020.100681
M3 - Article
AN - SCOPUS:85088508383
SN - 1871-1871
VL - 37
JO - Thinking Skills and Creativity
JF - Thinking Skills and Creativity
M1 - 100681
ER -