Applying component-based strategy to design an educational board game for children to learn Chinese characters

Hui Ling Hsu*, Zhi Hong Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper proposes an educational board game, “Chinese-character-monsters” (CCM), to facilitate primary students in Chinese character learning. Each monster game card represents a specific component of Chinese characters, which can be further combined as various Chinese characters. In the board game, students are offered a number of opportunities to apply this component-based strategy, they thus can be more aware of how Chinese characters consist of different components. A preliminary evaluation was also conducted to investigate its impacts, including satisfaction, self-efficacy, and flow experience. The results showed that the CCM educational board game had a positive effect on students. These findings will guide our design to further modify and tune the CCM board game.

Original languageEnglish
Title of host publicationICCE 2020 - 28th International Conference on Computers in Education, Proceedings
EditorsHyo-Jeong So, Ma. Mercedes Rodrigo, Jon Mason, Antonija Mitrovic, Daniel Bodemer, Weichao Chen, Zhi-Hong Chen, Brendan Flanagan, Marc Jansen, Roger Nkambou, Longkai Wu
PublisherAsia-Pacific Society for Computers in Education
Pages448-453
Number of pages6
ISBN (Electronic)9789869721455
Publication statusPublished - 2020 Nov 23
Event28th International Conference on Computers in Education, ICCE 2020 - Virtual, Online
Duration: 2020 Nov 232020 Nov 27

Publication series

NameICCE 2020 - 28th International Conference on Computers in Education, Proceedings
Volume1

Conference

Conference28th International Conference on Computers in Education, ICCE 2020
CityVirtual, Online
Period2020/11/232020/11/27

Keywords

  • Chinese character
  • Component
  • Educational board game
  • Radical

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Education

Fingerprint

Dive into the research topics of 'Applying component-based strategy to design an educational board game for children to learn Chinese characters'. Together they form a unique fingerprint.

Cite this