TY - GEN
T1 - Applying component-based strategy to design an educational board game for children to learn Chinese characters
AU - Hsu, Hui Ling
AU - Chen, Zhi Hong
N1 - Publisher Copyright:
© ICCE 2020 - 28th International Conference on Computers in Education, Proceedings. All rights reserved.
PY - 2020/11/23
Y1 - 2020/11/23
N2 - This paper proposes an educational board game, “Chinese-character-monsters” (CCM), to facilitate primary students in Chinese character learning. Each monster game card represents a specific component of Chinese characters, which can be further combined as various Chinese characters. In the board game, students are offered a number of opportunities to apply this component-based strategy, they thus can be more aware of how Chinese characters consist of different components. A preliminary evaluation was also conducted to investigate its impacts, including satisfaction, self-efficacy, and flow experience. The results showed that the CCM educational board game had a positive effect on students. These findings will guide our design to further modify and tune the CCM board game.
AB - This paper proposes an educational board game, “Chinese-character-monsters” (CCM), to facilitate primary students in Chinese character learning. Each monster game card represents a specific component of Chinese characters, which can be further combined as various Chinese characters. In the board game, students are offered a number of opportunities to apply this component-based strategy, they thus can be more aware of how Chinese characters consist of different components. A preliminary evaluation was also conducted to investigate its impacts, including satisfaction, self-efficacy, and flow experience. The results showed that the CCM educational board game had a positive effect on students. These findings will guide our design to further modify and tune the CCM board game.
KW - Chinese character
KW - Component
KW - Educational board game
KW - Radical
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M3 - Conference contribution
AN - SCOPUS:85099459987
T3 - ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
SP - 448
EP - 453
BT - ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
A2 - So, Hyo-Jeong
A2 - Rodrigo, Ma. Mercedes
A2 - Mason, Jon
A2 - Mitrovic, Antonija
A2 - Bodemer, Daniel
A2 - Chen, Weichao
A2 - Chen, Zhi-Hong
A2 - Flanagan, Brendan
A2 - Jansen, Marc
A2 - Nkambou, Roger
A2 - Wu, Longkai
PB - Asia-Pacific Society for Computers in Education
T2 - 28th International Conference on Computers in Education, ICCE 2020
Y2 - 23 November 2020 through 27 November 2020
ER -