Application of Latent Dirichlet Allocation Algorithm on User Review Analysis: A Case Study on Online Games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The online gaming market has grown rapidly. To study online game-related issues, most researchers either relied on consumer survey questionnaire data or focused on experts' comments to evaluate consumers' perceptions of an online game. Only a few studies explored user reviews using user-generated content (UGC) of game players on social networks. UGC contains rich information about players' feelings, helping game developers understand players' gaming experiences and thoughts. Therefore, we analyzed the UGC of three role-playing games (RPG) by text mining techniques, including word identification and Latent Dirichlet Allocation (LDA) algorithms. We explored players' experiences and attitudes toward the three RPG games. The player review content was extracted from the Steam website for several topics such as game characters, game graphics, and game stories, which are regarded as key attributes of an online game. It was found that most players focused on the rules and objectives of role-playing games. Since the three games have different contents, their LDA topic models showed different topic attributes. The study results provide an applicable method for game developers to identify the topics players and suggestions for necessary improvements.

Original languageEnglish
Title of host publication2024 IEEE 4th International Conference on Electronic Communications, Internet of Things and Big Data, ICEIB 2024
EditorsTeen-Hang Meen
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages251-256
Number of pages6
ISBN (Electronic)9798350360721
DOIs
Publication statusPublished - 2024
Event4th IEEE International Conference on Electronic Communications, Internet of Things and Big Data, ICEIB 2024 - Taipei, Taiwan
Duration: 2024 Apr 192024 Apr 21

Publication series

Name2024 IEEE 4th International Conference on Electronic Communications, Internet of Things and Big Data, ICEIB 2024

Conference

Conference4th IEEE International Conference on Electronic Communications, Internet of Things and Big Data, ICEIB 2024
Country/TerritoryTaiwan
CityTaipei
Period2024/04/192024/04/21

Keywords

  • Latent Dirichlet Allocation
  • online game
  • STEAM
  • topic model
  • user review
  • user-generated content

ASJC Scopus subject areas

  • Computer Science Applications
  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Information Systems and Management

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