TY - JOUR
T1 - Application-driven educational game to assist young children in learning English vocabulary
AU - Chen, Zhi Hong
AU - Lee, Shu Yu
N1 - Funding Information:
The authors would like to thank the Ministry of Science and Technology of the Republic of China, Taiwan, for financial support (MOST-101-2511-S-155-004-MY2).
PY - 2018
Y1 - 2018
N2 - his paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application -driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed.
AB - his paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application -driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed.
KW - Application-driven model
KW - Children
KW - Educational games
KW - Vocabulary learning
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M3 - Article
AN - SCOPUS:85040637290
SN - 1176-3647
VL - 21
SP - 70
EP - 81
JO - Educational Technology and Society
JF - Educational Technology and Society
IS - 1
ER -