AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic: 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)

Research output: Contribution to conferencePaperpeer-review

14 Citations (Scopus)

Abstract

Individual ability differences are an everlasting phenomenon in a classroom. Competitive learning games that aim at drawing students' attention and excitement will inevitably hurt the self-esteem of those students with lower-skill levels. This paper describes the design of a small group competitive classroom game called AnswerMatching. Besides, we propose an approach to resolving the individual ability difference problem, called uneven chance tactic. A pilot study of the game with this tactic is also reported.
Original languageEnglish
Pages89-98
Number of pages10
DOIs
Publication statusPublished - 2007

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