TY - JOUR
T1 - An investigation of university students’ collaborative inquiry learning behaviors in an augmented reality simulation and a traditional simulation
AU - Wang, Hung Yuan
AU - Duh, Henry Been Lirn
AU - Li, Nai
AU - Lin, Tzung Jin
AU - Tsai, Chin Chung
N1 - Publisher Copyright:
© 2014, Springer Science+Business Media New York.
PY - 2014/10
Y1 - 2014/10
N2 - The purpose of this study is to investigate and compare students’ collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditional 2D simulation system. Their inquiry and discussion processes were analyzed by content analysis and lag sequential analysis (LSA). Forty university students were divided into dyads and then randomly assigned into AR group and traditional 2D group to collaboratively conduct an inquiry task about elastic collision. The results of the content analysis and LSA indicated that both systems supported students’ collaborative inquiry learning. Particularly, students showed high frequencies on higher-level inquiry behaviors, such as interpreting experimental data or making conclusions, when using these two simulations. By comparing the behavioral patterns, similarities and differences between the two groups were revealed. The AR simulation engaged the students more thoroughly in the inquiry process. Moreover, students in both groups adopted the same approaches to design experiments. Due to the line of AR research is in its initial stage, suggestions for future studies were proposed.
AB - The purpose of this study is to investigate and compare students’ collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditional 2D simulation system. Their inquiry and discussion processes were analyzed by content analysis and lag sequential analysis (LSA). Forty university students were divided into dyads and then randomly assigned into AR group and traditional 2D group to collaboratively conduct an inquiry task about elastic collision. The results of the content analysis and LSA indicated that both systems supported students’ collaborative inquiry learning. Particularly, students showed high frequencies on higher-level inquiry behaviors, such as interpreting experimental data or making conclusions, when using these two simulations. By comparing the behavioral patterns, similarities and differences between the two groups were revealed. The AR simulation engaged the students more thoroughly in the inquiry process. Moreover, students in both groups adopted the same approaches to design experiments. Due to the line of AR research is in its initial stage, suggestions for future studies were proposed.
KW - Augmented reality
KW - Behavioral pattern
KW - Collaborative inquiry learning
KW - Lag sequential analysis
KW - Simulation
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U2 - 10.1007/s10956-014-9494-8
DO - 10.1007/s10956-014-9494-8
M3 - Article
AN - SCOPUS:84939896962
SN - 1059-0145
VL - 23
SP - 682
EP - 691
JO - Journal of Science Education and Technology
JF - Journal of Science Education and Technology
IS - 5
ER -