An Empirical Study of the Computational Thinking Learning Game, “Online Robot City”

Tai Ping Hsu, Ting Chia Hsu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Having strong computational thinking (CT) skills is key for students studying computer science (CS) and STEM-related fields. However, relying too heavily on programming languages can hinder students' understanding and application of CT concepts. Therefore, to effectively promote the learning of CT, this study conducted a quasi-experimental design to integrate two different questioning strategies into the Online Robot City game for teaching purposes. The study aimed to explore the impact of using the 5W1H strategy and the context-based concept mapping strategy for information gathering and problem decomposition on students' achievement in CT and on their learning behavior patterns. The results are expected to respond to the importance of different learning approaches, in particular the context-based thinking method like the context-based concept mapping strategy proposed in this study, which may make relatively more contributions to CT learning achievement and self-efficacy.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages996-1005
Number of pages10
ISBN (Electronic)9786269689026
Publication statusPublished - 2023 Dec
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 2023 Dec 42023 Dec 8

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period2023/12/042023/12/08

Keywords

  • 5W1H
  • Computational thinking
  • context-based concept mapping strategy
  • self-efficacy

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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