Abstract
This study attempted to explore the learning behaviors of the six grade students using educational robots on the learning units of oral interaction in English. This study provided the application of smart phone for controlling the action of the robots and ask the students to orally interact with partners so as to put the objective learning sentences into practice. Then, the foreign language interactive behaviors were recorded and observed during the period of collaborative learning tasks. The participants were 18 English as Foreign Language (EFL) learners whose age were from 11 to 12. The research results showed that exercise of expressing opinions in English with objective learning sentence is the most frequent behaviors in the learning process, implying that the game of the educational robots did not preclude the students from naturally using English oral presentation to achieve the purpose of communication, so as to reduce the foreign language learning anxiety.
Original language | English |
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Pages (from-to) | 57-61 |
Number of pages | 5 |
Journal | Proceedings of International Conference on Computational Thinking Education |
Publication status | Published - 2020 |
Event | 4th International Conference on Computational Thinking Education, CTE 2020 - Hong Kong, Hong Kong Duration: 2020 Aug 19 → 2020 Aug 21 |
Keywords
- Educational robot game
- English oral interaction
- Foreign language learning anxiety
ASJC Scopus subject areas
- Education
- Computer Science Applications