Abstract
In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.
Original language | English |
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Pages | 150-153 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2004 |
Externally published | Yes |
Event | 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong Duration: 2004 Nov 10 → 2004 Nov 12 |
Other
Other | 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 |
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Country/Territory | Hong Kong |
City | Hong Kong, China |
Period | 2004/11/10 → 2004/11/12 |
Keywords
- Bi-directional Texture Function
- Parametric Shading Function
- Reflectance
ASJC Scopus subject areas
- General Engineering