An efficient representation of complex materials for real-time rendering

Wan Chun Ma, Sung Hsiang Chao, Bing Yu Chen, Chun Fa Chang, Ming Ouhyoung, Tomoyuki Nishita

Research output: Contribution to conferencePaper

11 Citations (Scopus)

Abstract

In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.

Original languageEnglish
Pages150-153
Number of pages4
Publication statusPublished - 2004 Dec 1
Event11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong
Duration: 2004 Nov 102004 Nov 12

Other

Other11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
CountryHong Kong
CityHong Kong, China
Period04/11/1004/11/12

    Fingerprint

Keywords

  • Bi-directional Texture Function
  • Parametric Shading Function
  • Reflectance

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Ma, W. C., Chao, S. H., Chen, B. Y., Chang, C. F., Ouhyoung, M., & Nishita, T. (2004). An efficient representation of complex materials for real-time rendering. 150-153. Paper presented at 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, China, Hong Kong.