An analytical approach to optimizing the utility of ESP games

Chien Wei Lin*, Kuan Ta Chen, Ling Jyh Chen, Irwin King, Jimmy H.M. Lee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

In this paper, we propose an analytical model for computing the utility of ESP games, i.e., the throughput rate of appropriate labels for given puzzles. The model targets generalized games, where the number of players, the consensus threshold, and the stopping condition are variable. Via extensive simulations, we show that our model can accurately predict the stopping condition that will yield the optimal utility of an ESP game under a specific setting. A service provider can therefore utilize the model to ensure that the hosted ESP games produce high-quality labels efficiently, given that the number of players willing to invest time and effort in the game is limited.

Original languageEnglish
Title of host publicationProceedings - 2008 IEEE/WIC/ACM International Conference on Web Intelligence, WI 2008
Pages184-187
Number of pages4
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event2008 IEEE/WIC/ACM International Conference on Web Intelligence, WI 2008 - Sydney, NSW, Australia
Duration: 2008 Dec 92008 Dec 12

Publication series

NameProceedings - 2008 IEEE/WIC/ACM International Conference on Web Intelligence, WI 2008

Other

Other2008 IEEE/WIC/ACM International Conference on Web Intelligence, WI 2008
Country/TerritoryAustralia
CitySydney, NSW
Period2008/12/092008/12/12

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Electrical and Electronic Engineering

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