A three-stage augmented-reality-facilitated earth science instructional process for dispersing learning style differences

Chang Hwa Wang, Cheng Ping Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Studies have proven that merging hands-on and online learning can result in an enhanced learning experience. However, the effects of learning styles have substantially affected online learning performance. As ICT continues to develop, an augmented reality (AR)-embedded instructional orientation could provide additional hands-on experiences to the classroom. In contrast to traditional online learning, multiple in-classroom activities may be involved in an AR-embedded e-learning process, thus could reduce the effects of individual differences. Using a three-stage AR-embedded comprehensive instructional process, an experiment was conducted to investigate the influences of student's learning styles. The results of the study showed that overall learning achievement was significant for the AR-embedded instruction. Nevertheless, as no significant difference found among different learning styles, indicating that our multiple activities oriented AR learning process may have helped disperse the effect of different learning styles.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsThepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages203-210
Number of pages8
ISBN (Electronic)9784990801427
Publication statusPublished - 2014
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 2014 Nov 302014 Dec 4

Publication series

NameWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period2014/11/302014/12/04

Keywords

  • Augmented-reality-facilitated learning
  • Interactive learning environment
  • Learning style
  • Science learning

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

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