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A Study on Computational Thinking Teaching Strategies to Reduce Learning Technical Barriers Using Google Form

  • Yu Ru Huang
  • , Jia Zhang
  • , Kuo En Chang*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This study integrates text-based adventure game design into computational thinking (CT) education using Google Forms to reduce technical barriers and increase student engagement. A project-based learning approach was employed to help students develop decomposition, abstraction, and algorithmic thinking skills through story planning and branching design. Nine Malaysian students participated in an 8-week program, with progress assessed via the Bebras test. Results showed an average post-test score increase of 18.89 points, highlighting the strategy’s positive impact. Students applied logical reasoning and problem-solving skills while expressing strong satisfaction with their projects. This demonstrates the potential of text-based game design as an effective CT teaching method.

Original languageEnglish
Title of host publicationLecture Notes in Educational Technology
PublisherSpringer Science and Business Media Deutschland GmbH
Pages547-557
Number of pages11
DOIs
Publication statusPublished - 2026
Externally publishedYes

Publication series

NameLecture Notes in Educational Technology
VolumePart F1288
ISSN (Print)2196-4963
ISSN (Electronic)2196-4971

Keywords

  • Computational thinking
  • Project-based learning
  • Text-based adventure game

ASJC Scopus subject areas

  • Education
  • Computer Science Applications
  • Computer Networks and Communications

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