TY - JOUR
T1 - A study of the relationship among self-efficacy, help-seeking behaviors and intention of continue participation in the "insect feeding game"
AU - Juh, Chin Chieh
AU - Lu, Chow Chin
AU - Hong, Jon Chao
N1 - Publisher Copyright:
© 2020 by the authors.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/5
Y1 - 2020/5
N2 - In Taiwan, the 12-year compulsory education was implemented in 2019. The nature curriculum emphasizing the importance of students' self-learning and problem-solving skills. This study applied an "insect breeding game" to understand the relationship of students' participation in self-efficacy, help-seeking behavior, and intention of continue participation in the game. In this study, 206 students of the 4th grade primary students participated. This study adopted a method of questionnaire survey, Through a valid and reliable questionnaire (Cronbach’s α=0.879), Path analysis of data from 206 effective responses was performed using SPSS (version 22) and structural equation modeling-AMOS (version 21). The conclusions were: 1. the game’s self-efficacy of student was significantly positively correlated with instrumental help-seeking behavior. 2. There was no significant correlation between game’s self-efficacy and executive help-seeking behavior. 3. Instrumental help-seeking behavior was significantly positively correlated with the intention of continue participation. 4. Executive help-seeking behavior was significantly positively correlated with the intention of continue participation. The suggestions of this study enabled educators to focus on the self-efficacy of students' participation in game-based-eLearning and encouraged students' help-seeking behaviors to enhance their intention to continue participate in game-based-eLearning on future.
AB - In Taiwan, the 12-year compulsory education was implemented in 2019. The nature curriculum emphasizing the importance of students' self-learning and problem-solving skills. This study applied an "insect breeding game" to understand the relationship of students' participation in self-efficacy, help-seeking behavior, and intention of continue participation in the game. In this study, 206 students of the 4th grade primary students participated. This study adopted a method of questionnaire survey, Through a valid and reliable questionnaire (Cronbach’s α=0.879), Path analysis of data from 206 effective responses was performed using SPSS (version 22) and structural equation modeling-AMOS (version 21). The conclusions were: 1. the game’s self-efficacy of student was significantly positively correlated with instrumental help-seeking behavior. 2. There was no significant correlation between game’s self-efficacy and executive help-seeking behavior. 3. Instrumental help-seeking behavior was significantly positively correlated with the intention of continue participation. 4. Executive help-seeking behavior was significantly positively correlated with the intention of continue participation. The suggestions of this study enabled educators to focus on the self-efficacy of students' participation in game-based-eLearning and encouraged students' help-seeking behaviors to enhance their intention to continue participate in game-based-eLearning on future.
KW - Help-seeking behavior
KW - Insect feeding game
KW - Intention of continue participation
KW - Self-efficacy
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UR - https://www.mendeley.com/catalogue/fabad7b1-7380-33f8-95a8-9b125c32191b/
U2 - 10.18178/ijiet.2020.10.5.1391
DO - 10.18178/ijiet.2020.10.5.1391
M3 - Article
AN - SCOPUS:85083325134
VL - 10
SP - 367
EP - 371
JO - International Journal of Information and Education Technology
JF - International Journal of Information and Education Technology
SN - 2010-3689
IS - 5
ER -